I Made A Game About Bacon – Sequel Incoming!

Many months ago I worked on a Bacon Game Jam project called Bacon Cannibalism. The game simply consists of you, the player, feeding raw bacon to a cartoon strip of bacon. When I originally heard of the Bacon Game Jam, I knew it was something I wanted to participate in, but did not have much free time the weekend it was taking place. However, I still wanted to make something. So I hurried over to my computer near the end of the game jam and put together Bacon Cannibalism. I did everything in this project including the art, which highly surprised me that I made "decent" art for a game. You can check out the "finished" product of Bacon Cannibalism here: http://mudry.me/games/BaconGameJam7/ I recently decided to revisit this very short game project the other night, and suddenly was inspired with a whole new way to eat bacon in a video game. This…

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3 Hour Game Jam – Vocal Time

Last weekend, I helped coordinate and run the first ever 3 Hour Game Jam on campus here at college. When we kicked off the jam, we randomly picked the theme out of a virtual hat (a game jam theme website), and that theme happened to be "Bullet Time." Game Concept At first, when I originally showed up to the game jam, I planned on making a game that used some sort of microphone or audio input. I had already been experimenting with a plugin I found on the Unity Asset Store that accepted a microphone input, so I decided to use it! At first, I wanted to make a shooter using my guitar, which I brought with me. I was going to try and create a shooter using different notes on the guitar. Unfortunately, something happened with my guitar cord's audio drivers and it didn't work at the game jam.…

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4 Social Media Tips for Game Developers

Being on a social media platform is key for any game developer. Whether you are an indie or triple-a game developer, having a social media account for your game is a must. One thing I have noticed while browsing other game developers on Twitter, Facebook, and so forth, is that some developers miss out on a few things that would instantly help propel their page and help them reach a wider audience for their game and company. Because of this I have created a handful of quick social media tips for game developers, and anyone else using social media for their product or brand. #Hashtags - Use Them Often Ever since Chris Messina "invented" the hashtag on Twitter, they have taken off to become the new way we find content on the web. If you're looking to find people talking about Unity 3D, a popular game development engine, you will find the…

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Lost In Space: Zero Gravity – Releasing Soon!

Hey everyone! I have some great news for those of you who have been following my progress on my latest hobby project, Lost in Space. As of a few days ago, I wrapped up the core of the game, polished it up, and submitted it to Apple for App Store approval. This means that in just a few weeks the game will be available for you to play! Additionally, due to the name Lost In Space being taken on the App Store, I've had to make a small change to the name, and I decided to call it Lost In Space: Zero Gravity. I feel like that's a great name for the game. What is Lost In Space: Zero Gravity? Lost In Space: Zero Gravity is a very simple endless runner. In the game, you are simply an astronaut drifting out into the void that is space. You must dodge asteroids…

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Back to School: Personal Goals For The Year

Tomorrow I'll be headed back to school at Becker College in Worcester, MA. I'll be majoring in Game Production and Management, which is a hybrid of business management, marketing and project management majors. Last year, I took a year off to set my mind straight, decide 100% on what I want to major in, and to also get a few personal things done. As I start the school year off, I've decided to set some personal goals for the upcoming 2014-2015 school year. Ultimately, I want to set these goals to test myself and achieve some great things over these next two semesters. Here they are: Release Two Games on iOS - Also Get iOS License I want to release a few games in iOS this year. That will involve me getting my own personal iOS license. I really like making games, but actually polishing them up, being able to release it,…

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Simplicity In Games

Last night I downloaded a game on the App Store, Phases: Infinite Zero. The game consists of you moving a bouncing ball left to right through a challenging course of traps and small puzzles. Ultimately, you want to get as far as you can, and beat the score of your friends. What is unique about this game though is that it doesn't contain any special art at all. What do I mean by that? Phases: Infinite Zero uses a simplistic style that anyone can emulate. The game is made out of simple shapes and colors. This includes circles, squares, and the occasional oddly shaped polygon. Trey Smith, the creator of the game, founder of Game Academy and Kayabit Games, uses PowerPoint for the creation of most of his games. I can easily tell that this is one of the games in which he used PowerPoint. The game that Trey probably…

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3 Amazing Game Development Tips & Tricks

Throughout the past week, I've come across three helpful game development tricks and tips I found on other game developers blogs. These tips vary from programming, to sound creation to even dealing with a bad game jam theme. I couldn't resist sharing them with everyone, so let's jump into the tips! Random Level Generation In Games I was reading Rami Ismail's Twitter recently and came across this blog post which details how Vlambeer created their random level generation system for Wasteland Kings. I found it very interesting to read and is making me consider using their theory for a few upcoming projects of mine. I hope you find it useful!     Read about it on Vlambeer's game development blog: http://www.vlambeer.com/2013/04/02/random-level-generation-in-wasteland-kings/ usfxr: Bfxr Built Into Unity 3D! While reading through Reddit, I stumbled upon this awesome Unity 3D plugin called usfxr. Usfxr is a audio synthesizer which is put directly into…

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Twitter’s New Analytics Are Awesome!

Just the other day, Twitter rolled out an awesome update to their advertiser backend. Many of my marketing, public relations, and community manager friends will probably glad about these new changes. So, what did they change? The entire analytics section has been rebuilt and shows much more information than it has done before. As you can see, Twitter's completely redone their backend analytics and you can get extremely detailed information about your tweets, including how many people have seen and engaged with your tweet. What I love is that Twitter finally has an analytic platform that trumps any other service currently being offered. Up until now, I've been using SumAll for my Twitter analytics for any accounts I manage, however I am now going to heavily rely on Twitter's new analytics for the foreseeable future. Anyways, that's all I wanted to share. If you have the chance, definitely check out Twitter's…

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Twitter’s New Analytics Are Awesome!
Overall analytics for your Tweets.
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