Back to School: Personal Goals For The Year

Back to School: Personal Goals For The Year

Tomorrow I’ll be headed back to school at Becker College in Worcester, MA. I’ll be majoring in Game Production and Management, which is a hybrid of business management, marketing and project management majors.

Last year, I took a year off to set my mind straight, decide 100% on what I want to major in, and to also get a few personal things done.

As I start the school year off, I’ve decided to set some personal goals for the upcoming 2014-2015 school year. Ultimately, I want to set these goals to test myself and achieve some great things over these next two semesters. Here they are:

Release Two Games on iOS – Also Get iOS License

I want to release a few games in iOS this year. That will involve me getting my own personal iOS license. I really like making games, but actually polishing them up, being able to release it, and watch people play them is even better. I have a few projects in mind, and I’m sure they’ll evolve over the year.

Update My Blog At Least Bi-Weekly (Hopefully Weekly!)

I have been very bad at updating my blog, but I try to have something new and interesting to share every once in a while.

I want to make it a goal to update my blog at least every other week with thoughts on something going on in the games industry, offering marketing and public relations advice, or just vent on something happening in my personal life.

I ultimately want to be able to write on my blog each and every week, but I’ll have to see how much time I’ll have for that.

Compete in Mass DiGI Game Challenge

For the past two years, I’ve competed in the Mass DiGI Game Challenge.

The Mass DiGI Game Challenge is a game pitching challenge in which you pitch a game idea to a group of game industry mentors, revise, then pitch to judges. The best games get to pitch their games in front of all the judges, and everyone in attendence. There is a group of winners in different categories. My first time pitching in the challenge, my team won the “Best Entertainment Game” award with the game Wobbles.

I’ve made it a goal to compete in some way every single year, and hope to continue it.

Pass All My Classes

This one is a no brainer, but my very first semester I did have one major issue with a class, which I’ll be retaking this semester. Hopefully with a different instructor things will be different.

Achieve a Summer Internship in Marketing, PR, or Community Management

One thing I enjoyed a few summers ago was my internship with Mass DiGI. I learned a lot about not only game design, but marketing, pr and community management.

This summer I really want to find and get an internship in the marketing, pr or community management field. I’m hoping to be able to find one in Massachusetts somewhere, however the major challenge I’ll have to overcome is being able to pay for a place to live.

Play More Games!

Again, this seems like another no brainer, but lately I’ve enjoyed making games in Unity 3D and other tools much more than I actually have enjoyed playing them. I’m unsure exactly what it is, but it’s just what has been happening.

I really want to start enjoying more of the bigger games I used to love, and this fall we’ll have great games like Destiny, Halo: Master Chief Collection, and many other great games that I don’t think I’ll be able to pass on playing. I’ve already started playing Diablo III on my Xbox One and have been enjoying it a ton, so I hope that continues!


Those are my 6 goals for this school year. I’m really excited for it to kick off and to continue to accomplish great things.

What are your personal goals for the upcoming school year?

 

This Post Has One Comment

  1. Hi Nick! Stumbled across your blog- thanks for some great advice on social media for indie game developers. Good luck with school and releasing iOS games. My husband and I are on a similar path, we just signed up to be iOS developers ourselves. One suggestion is you should start on your apple developer application now– there are a few steps that may take time to set up (potentially a D-U-N-S number, and approval/verification steps)– so don’t wait until you have a game ready to get rolling on the developer application.

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