3 Hour Game Jam – Vocal Time

Last weekend, I helped coordinate and run the first ever 3 Hour Game Jam on campus here at college. When we kicked off the jam, we randomly picked the theme out of a virtual hat (a game jam theme website), and that theme happened to be “Bullet Time.” Game Concept At first, when I originally […]

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Lost In Space: Zero Gravity – Releasing Soon!

Hey everyone! I have some great news for those of you who have been following my progress on my latest hobby project, Lost in Space. As of a few days ago, I wrapped up the core of the game, polished it up, and submitted it to Apple for App Store approval. This means that in […]

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Simplicity In Games

Last night I downloaded a game on the App Store, Phases: Infinite Zero. The game consists of you moving a bouncing ball left to right through a challenging course of traps and small puzzles. Ultimately, you want to get as far as you can, and beat the score of your friends. What is unique about […]

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3 Amazing Game Development Tips & Tricks

Throughout the past week, I’ve come across three helpful game development tricks and tips I found on other game developers blogs. These tips vary from programming, to sound creation to even dealing with a bad game jam theme. I couldn’t resist sharing them with everyone, so let’s jump into the tips! Random Level Generation In […]

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