Gaming in 2014 – Top 5 Games, Stats and More!

As 2014 winds to a close and I read the "top 10 games of 2014" lists from around the interwebs, I put together my own list of my top games of 2014. Before I jump into the list, I decided to compile some gaming stats from the year. These stats come from the available information from my profiles on Xbox, TrueAchievments, Steam, etc. Let's dive into those first: Fascinating Gaming Statistics of 2014: On Xbox LIVE I unlocked 494 Achievements for a total of 11,264 gamerscore. For Xbox 360 and Xbox One, I won achievements in 46 of the games I played. The top Xbox game that gave me the most achievements and gamerscore this year was Plants vs Zombies: Garden Warfare. I earned 1200 gamerscore out of 54 achievements in that game! I earned over 1000 gamerscore in three games this year. They were Plants vs Zombies: Garden Warfare,…

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Back to School: Personal Goals For The Year

Tomorrow I'll be headed back to school at Becker College in Worcester, MA. I'll be majoring in Game Production and Management, which is a hybrid of business management, marketing and project management majors. Last year, I took a year off to set my mind straight, decide 100% on what I want to major in, and to also get a few personal things done. As I start the school year off, I've decided to set some personal goals for the upcoming 2014-2015 school year. Ultimately, I want to set these goals to test myself and achieve some great things over these next two semesters. Here they are: Release Two Games on iOS - Also Get iOS License I want to release a few games in iOS this year. That will involve me getting my own personal iOS license. I really like making games, but actually polishing them up, being able to release it,…

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2014: My Goals and Resolutions for the New Year

Yesterday I put up a recap / personal reflection of my 2013. With the year being as crazy and awesome as it was, I can't wait to see what 2014 brings me. That being said, I have created a few goals for myself in 2014: Make more games, and ship some of them too: In 2013, I officially shipped two games, Wobbles and Codename Cygnus. On top of those, I worked on several side game projects such as Ball 2 Box, Paranoia, and a few other games. My goal for 2013 is to at least meet a goal of shipping two games, and maybe at least doubling that to four. I already have Sovereignty which will officially ship next year, and have a few others planned, so we'll see how that goes! As for side projects for games, I want to participate in every game jam I can this year. I…

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2013 Recap – One Hell of a Year!

2013 has been one crazy ride. I honestly am surprised how quickly it went by and what happened this year. Easily said, it's been one hell of a year for me (and I'm sure many other people too). Compared to previous years, I've done so much in what seems like a little amount of time. I've released not one, but two successful games on the iOS and Android platforms, attended three awesome gaming conventions/events, worked on countless side projects and started a brand new company on the side, and I've also made a ton of great new friends. I'm surprised I have time to sleep! Global Game Jam (January) Global Game Jam was my second game jam competition I have ever participated in. I did it with two of my teammates from Play Nimbus, Mike and Adam. We worked on a game called Paranoia, which ultimately is a simple puzzle…

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The Homestretch of Game Development

Today is July 29th, 2013. My team and I have been working on Wobbles, a puzzle platformer inspired by Lemmings, since January - February-ish of 2013. While the majority of that time was on-and-off concepting and design, the past two months were pure development full time under Mass DiGI's Summer Innovation Program. We spent those two months executing on the plans we constructed months back by creating art, writing code, designing levels and obtaining coverage for the game. These last two weeks of game development (and the next one, one and a half, maybe) however have and will be been pure polish and wrapping up of Wobbles, getting it ready to submit to Apple and Google Play (among other Android marketplaces) and shipping the project. Let me tell you though, these last couple weeks, and the ones to come have been the most stressful (yet exciting) I've had in the…

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