Gaming in 2014 – Top 5 Games, Stats and More!

As 2014 winds to a close and I read the "top 10 games of 2014" lists from around the interwebs, I put together my own list of my top games of 2014. Before I jump into the list, I decided to compile some gaming stats from the year. These stats come from the available information from my profiles on Xbox, TrueAchievments, Steam, etc. Let's dive into those first: Fascinating Gaming Statistics of 2014: On Xbox LIVE I unlocked 494 Achievements for a total of 11,264 gamerscore. For Xbox 360 and Xbox One, I won achievements in 46 of the games I played. The top Xbox game that gave me the most achievements and gamerscore this year was Plants vs Zombies: Garden Warfare. I earned 1200 gamerscore out of 54 achievements in that game! I earned over 1000 gamerscore in three games this year. They were Plants vs Zombies: Garden Warfare,…

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Spooky Ghosts – Spooky Game Jam

On the night before Halloween, I participated in the Spooky Game jam that the WPI Game Development Club hosted. The goal of the game jam was to create a spooky themed game in 6 hours. I gathered with a team of developers and artists from both my college and WPI and created a game we call Spooky Ghosts! Spooky Ghosts is a game that is a blend between Flappy Bird and Joust. In the game, you control one of the two ghosts and must collect as much candy as you can, either by knocking it out of the other player's basket, or collecting it as it spawns. I'm very proud at how well it turned out and how we scoped the game just right to finish everything from the music, art, sound, and code, just in time for the jam to end. It was one of the most successful game jam…

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Bacon Duel (Bacon Pong) – Bacon Game Jam 8

This weekend I participated in the Bacon Game Jam, an unofficial Reddit community game jam, however it slowly is growing beyond just Reddit. For this year's Bacon Game Jam, the theme was "Millions of Them" and I decided to work with a friend on campus, Jacob Peltola, on the game. We both split the programming work, and he also did the art and sound effects. The game we made is Bacon Duel. Bacon Duel is a arcade styled game inspired by the classic game Pong. In the game, you are moving your bacon paddle up and down trying to block the incoming eggs and score them in your opponent's goal. Eggs spawn quickly, and can quickly crack and spew egg yolk everywhere! For the most part, the game is Pong with many balls (eggs) on screen at once. The game can get pretty exciting at times when there are eggs…

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I Made A Game About Bacon – Sequel Incoming!

Many months ago I worked on a Bacon Game Jam project called Bacon Cannibalism. The game simply consists of you, the player, feeding raw bacon to a cartoon strip of bacon. When I originally heard of the Bacon Game Jam, I knew it was something I wanted to participate in, but did not have much free time the weekend it was taking place. However, I still wanted to make something. So I hurried over to my computer near the end of the game jam and put together Bacon Cannibalism. I did everything in this project including the art, which highly surprised me that I made "decent" art for a game. You can check out the "finished" product of Bacon Cannibalism here: http://mudry.me/games/BaconGameJam7/ I recently decided to revisit this very short game project the other night, and suddenly was inspired with a whole new way to eat bacon in a video game. This…

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3 Hour Game Jam – Vocal Time

Last weekend, I helped coordinate and run the first ever 3 Hour Game Jam on campus here at college. When we kicked off the jam, we randomly picked the theme out of a virtual hat (a game jam theme website), and that theme happened to be "Bullet Time." Game Concept At first, when I originally showed up to the game jam, I planned on making a game that used some sort of microphone or audio input. I had already been experimenting with a plugin I found on the Unity Asset Store that accepted a microphone input, so I decided to use it! At first, I wanted to make a shooter using my guitar, which I brought with me. I was going to try and create a shooter using different notes on the guitar. Unfortunately, something happened with my guitar cord's audio drivers and it didn't work at the game jam.…

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Lost In Space: Zero Gravity – Releasing Soon!

Hey everyone! I have some great news for those of you who have been following my progress on my latest hobby project, Lost in Space. As of a few days ago, I wrapped up the core of the game, polished it up, and submitted it to Apple for App Store approval. This means that in just a few weeks the game will be available for you to play! Additionally, due to the name Lost In Space being taken on the App Store, I've had to make a small change to the name, and I decided to call it Lost In Space: Zero Gravity. I feel like that's a great name for the game. What is Lost In Space: Zero Gravity? Lost In Space: Zero Gravity is a very simple endless runner. In the game, you are simply an astronaut drifting out into the void that is space. You must dodge asteroids…

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Simplicity In Games

Last night I downloaded a game on the App Store, Phases: Infinite Zero. The game consists of you moving a bouncing ball left to right through a challenging course of traps and small puzzles. Ultimately, you want to get as far as you can, and beat the score of your friends. What is unique about this game though is that it doesn't contain any special art at all. What do I mean by that? Phases: Infinite Zero uses a simplistic style that anyone can emulate. The game is made out of simple shapes and colors. This includes circles, squares, and the occasional oddly shaped polygon. Trey Smith, the creator of the game, founder of Game Academy and Kayabit Games, uses PowerPoint for the creation of most of his games. I can easily tell that this is one of the games in which he used PowerPoint. The game that Trey probably…

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3 Amazing Game Development Tips & Tricks

Throughout the past week, I've come across three helpful game development tricks and tips I found on other game developers blogs. These tips vary from programming, to sound creation to even dealing with a bad game jam theme. I couldn't resist sharing them with everyone, so let's jump into the tips! Random Level Generation In Games I was reading Rami Ismail's Twitter recently and came across this blog post which details how Vlambeer created their random level generation system for Wasteland Kings. I found it very interesting to read and is making me consider using their theory for a few upcoming projects of mine. I hope you find it useful!     Read about it on Vlambeer's game development blog: http://www.vlambeer.com/2013/04/02/random-level-generation-in-wasteland-kings/ usfxr: Bfxr Built Into Unity 3D! While reading through Reddit, I stumbled upon this awesome Unity 3D plugin called usfxr. Usfxr is a audio synthesizer which is put directly into…

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