Game Development Recap – 2014

I had a goal to work on a few game development projects in 2014, and I think I did more than succeed that goal. While I actually didn't ship anything due to a few issues that came up with my Apple developer account, I did release a few games on my website or at least create and submit some game jam games! Currently, my game project list this year sits at 10 games, in a mixture of major games I worked on/am currently working on, in various stages from being a major projects, to a game jam project, to a incomplete game concept. Let's check out the list and hope I can improve upon this list throughout 2015! Major Game Projects: Codename Cygnus on Android My current job is working part time at Reactive Studios on Codename Cygnus and a few other unannounced projects. This year we shipped Codename Cygnus…

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Simplicity In Games

Last night I downloaded a game on the App Store, Phases: Infinite Zero. The game consists of you moving a bouncing ball left to right through a challenging course of traps and small puzzles. Ultimately, you want to get as far as you can, and beat the score of your friends. What is unique about this game though is that it doesn't contain any special art at all. What do I mean by that? Phases: Infinite Zero uses a simplistic style that anyone can emulate. The game is made out of simple shapes and colors. This includes circles, squares, and the occasional oddly shaped polygon. Trey Smith, the creator of the game, founder of Game Academy and Kayabit Games, uses PowerPoint for the creation of most of his games. I can easily tell that this is one of the games in which he used PowerPoint. The game that Trey probably…

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The Beginning of a New Table Top Game: Locked & Loaded

My good friend Erik Scott and I are working on a new table top game. I'm working on a blog post talking about it which should be up somewhat soon, but until then, here's the first concept for our upcoming game Locked & Loaded. Does anyone have any thoughts or speculation on what this game might be? ;) Stay tuned to my blog and Silver City Entertainment!

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Unity Side Projects: Campfire Scene

Last night, I decided to mess around with Unity 3D for about an hour and create an environmental scene. I ended up making a nice little campfire scene, complete with particle effects and shadows! As a quick note, I didn't make any of the assets, you can thank the Unity Asset Store for that! I did this primarily to create a 3D environment after being accustomed to making 2D games for the longest time in Unity. This scene ultimately taught me a bit about the terrain editor, objects, lighting, and also made get a feel for that Z axis again, haha. After doing this quick side project, I plan on doing one every week or so, just to keep improving my skills and staying focused with Unity and environment/level design. You can keep up to date with all my side projects here, and all my environment and level designs here.…

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Unity Side Projects: Campfire Scene
Campfire Environment

Guest Blog at Mass DiGI – Easy Street: Using Standard Industry Tools

I recently wrote a little blog post for Mass DiGI about my experiences during their SIP 13' program (which is still going on, but almost over!) and some industry tools we are using during the program. I talk about Perforce, TestFlight and GameAnalytics. If you didn't already know, Mass DiGI is a company in Worcester, MA which serves as a bridge for college students to the games industry. They are helping the students in the Massachusetts (and pretty much all of New England) area connect with industry professionals and benefit from these connections. The Summer Innovation Program (SIP for short) is a program that allows about 20 students a year to work collaboratively on four game projects (this year, two serious games and two entertainment games). The projects allow us to work with industry tools and mentorship and better us for the future. On top of that, we come out with a…

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