3 Hour Game Jam – Vocal Time

Last weekend, I helped coordinate and run the first ever 3 Hour Game Jam on campus here at college. When we kicked off the jam, we randomly picked the theme out of a virtual hat (a game jam theme website), and that theme happened to be "Bullet Time." Game Concept At first, when I originally showed up to the game jam, I planned on making a game that used some sort of microphone or audio input. I had already been experimenting with a plugin I found on the Unity Asset Store that accepted a microphone input, so I decided to use it! At first, I wanted to make a shooter using my guitar, which I brought with me. I was going to try and create a shooter using different notes on the guitar. Unfortunately, something happened with my guitar cord's audio drivers and it didn't work at the game jam.…

Comments Off on 3 Hour Game Jam – Vocal Time

Lost In Space: Zero Gravity – Releasing Soon!

Hey everyone! I have some great news for those of you who have been following my progress on my latest hobby project, Lost in Space. As of a few days ago, I wrapped up the core of the game, polished it up, and submitted it to Apple for App Store approval. This means that in just a few weeks the game will be available for you to play! Additionally, due to the name Lost In Space being taken on the App Store, I've had to make a small change to the name, and I decided to call it Lost In Space: Zero Gravity. I feel like that's a great name for the game. What is Lost In Space: Zero Gravity? Lost In Space: Zero Gravity is a very simple endless runner. In the game, you are simply an astronaut drifting out into the void that is space. You must dodge asteroids…

Comments Off on Lost In Space: Zero Gravity – Releasing Soon!

Lost In Space: Game Dev Update – Now on GitHub & More!

Oops! So I forgot to hit "Publish" on Friday. So a lot of this stuff is completely out of date. My bad.  Another week has passed since I wrote my last game development blog for my hobby project, Lost In Space, so I thought it'd be a good idea to write another! Let's dive in! What's New! Not much has changed aesthetically, however I made the production of the game a lot smoother. To get started, I just started using Git/GitHub for version control. For the longest time, I never took the time to learn how to use version control properly and how to get it to work with Unity. However, I ended up finding out how to get it all setup and I'm really excited that I finally have version control for this, and all my current and future projects. If you want to check out the GitHub repo…

Comments Off on Lost In Space: Game Dev Update – Now on GitHub & More!
Close Menu