Lost In Space: Zero Gravity – Releasing Soon!

Hey everyone! I have some great news for those of you who have been following my progress on my latest hobby project, Lost in Space. As of a few days ago, I wrapped up the core of the game, polished it up, and submitted it to Apple for App Store approval. This means that in just a few weeks the game will be available for you to play! Additionally, due to the name Lost In Space being taken on the App Store, I've had to make a small change to the name, and I decided to call it Lost In Space: Zero Gravity. I feel like that's a great name for the game. What is Lost In Space: Zero Gravity? Lost In Space: Zero Gravity is a very simple endless runner. In the game, you are simply an astronaut drifting out into the void that is space. You must dodge asteroids…

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Lost In Space: Game Dev Update – Now on GitHub & More!

Oops! So I forgot to hit "Publish" on Friday. So a lot of this stuff is completely out of date. My bad.  Another week has passed since I wrote my last game development blog for my hobby project, Lost In Space, so I thought it'd be a good idea to write another! Let's dive in! What's New! Not much has changed aesthetically, however I made the production of the game a lot smoother. To get started, I just started using Git/GitHub for version control. For the longest time, I never took the time to learn how to use version control properly and how to get it to work with Unity. However, I ended up finding out how to get it all setup and I'm really excited that I finally have version control for this, and all my current and future projects. If you want to check out the GitHub repo…

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Lost in Space: Game Development Update – 6/3/14

For the past few weeks I've been working on a small iPhone/iPad game called Lost in Space. In the game, you control an astronaut who has disconnected from their spaceship and is now flying through the infiniteness of space. You dodge asteroids, collect power-ups and try to see how far you can get before the inevitable happens. I had the idea for this game after watching the movie Gravity many months back, however I just haven't had the time to sit down and make the game. I thought the idea of an untethered astronaut could make a great infinite runner. Current Progress: Alpha As of right now, I am about 20 hours or so into the project. I've been tracking my progress through a modified version of a burndown chart, made for tracking just myself and the entire project at once instead of on a weekly basis. For more on…

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