The Homestretch of Game Development

Today is July 29th, 2013. My team and I have been working on Wobbles, a puzzle platformer inspired by Lemmings, since January - February-ish of 2013. While the majority of that time was on-and-off concepting and design, the past two months were pure development full time under Mass DiGI's Summer Innovation Program. We spent those two months executing on the plans we constructed months back by creating art, writing code, designing levels and obtaining coverage for the game. These last two weeks of game development (and the next one, one and a half, maybe) however have and will be been pure polish and wrapping up of Wobbles, getting it ready to submit to Apple and Google Play (among other Android marketplaces) and shipping the project. Let me tell you though, these last couple weeks, and the ones to come have been the most stressful (yet exciting) I've had in the…

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