In App Purchases: Why I Have No Problem With Them

We live in a different gaming industry compared to what we had  many, many years ago. Back in the day, there was no such thing as "downloadable content," there were expansion packs that you bought at the store. There also was nothing that you could buy to supplement your gameplay experience, but there were cheat codes. Nowadays, extra content and supplements are usually found in the form of in app purchases in games. Many developers, notably Zygna, noticed the power of IAP's early on with their Facebook and mobile games, and many other developers have followed suit and have added them in their games. While they typically are a huge success for developers, many gamers find them insulting and have thoughts against the in app purchases. Personally, I have no problems with them. However, I am not everyone. As one person, I do not represent the entire gaming community. I…

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UBISOFT’S ROCKSMITH FIRST IMPRESSIONS AND HANDS ON

Originally appeared on a very old blog of mine, which no longer exists.  A few days ago, I had the opportunity to attend one of the best concerts of my life, the Rockstar Energy Uproar Festival. Upon arriving early and being one of the first metal heads into the fest, I wandered around and ran into something unexpected, an Xbox 360, a pair of Astro Gaming headsets, two guitars and a nice demo of Rocksmith. After watching two others try the game out, I decided to jump ahead and take a stab at the game and see if the game fulfills on it’s promise to be a real guitar game. Upon putting the Astro Headsets on so I can hear the game over the metal music in the background and putting the guitar around my neck, I instantly felt attached to the game. While feeling familiar to Guitar Hero, it is no where near…

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