Game Development Recap – 2014

I had a goal to work on a few game development projects in 2014, and I think I did more than succeed that goal. While I actually didn't ship anything due to a few issues that came up with my Apple developer account, I did release a few games on my website or at least create and submit some game jam games! Currently, my game project list this year sits at 10 games, in a mixture of major games I worked on/am currently working on, in various stages from being a major projects, to a game jam project, to a incomplete game concept. Let's check out the list and hope I can improve upon this list throughout 2015! Major Game Projects: Codename Cygnus on Android My current job is working part time at Reactive Studios on Codename Cygnus and a few other unannounced projects. This year we shipped Codename Cygnus…

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Spooky Ghosts – Spooky Game Jam

On the night before Halloween, I participated in the Spooky Game jam that the WPI Game Development Club hosted. The goal of the game jam was to create a spooky themed game in 6 hours. I gathered with a team of developers and artists from both my college and WPI and created a game we call Spooky Ghosts! Spooky Ghosts is a game that is a blend between Flappy Bird and Joust. In the game, you control one of the two ghosts and must collect as much candy as you can, either by knocking it out of the other player's basket, or collecting it as it spawns. I'm very proud at how well it turned out and how we scoped the game just right to finish everything from the music, art, sound, and code, just in time for the jam to end. It was one of the most successful game jam…

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Bacon Duel (Bacon Pong) – Bacon Game Jam 8

This weekend I participated in the Bacon Game Jam, an unofficial Reddit community game jam, however it slowly is growing beyond just Reddit. For this year's Bacon Game Jam, the theme was "Millions of Them" and I decided to work with a friend on campus, Jacob Peltola, on the game. We both split the programming work, and he also did the art and sound effects. The game we made is Bacon Duel. Bacon Duel is a arcade styled game inspired by the classic game Pong. In the game, you are moving your bacon paddle up and down trying to block the incoming eggs and score them in your opponent's goal. Eggs spawn quickly, and can quickly crack and spew egg yolk everywhere! For the most part, the game is Pong with many balls (eggs) on screen at once. The game can get pretty exciting at times when there are eggs…

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I Made A Game About Bacon – Sequel Incoming!

Many months ago I worked on a Bacon Game Jam project called Bacon Cannibalism. The game simply consists of you, the player, feeding raw bacon to a cartoon strip of bacon. When I originally heard of the Bacon Game Jam, I knew it was something I wanted to participate in, but did not have much free time the weekend it was taking place. However, I still wanted to make something. So I hurried over to my computer near the end of the game jam and put together Bacon Cannibalism. I did everything in this project including the art, which highly surprised me that I made "decent" art for a game. You can check out the "finished" product of Bacon Cannibalism here: http://mudry.me/games/BaconGameJam7/ I recently decided to revisit this very short game project the other night, and suddenly was inspired with a whole new way to eat bacon in a video game. This…

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3 Amazing Game Development Tips & Tricks

Throughout the past week, I've come across three helpful game development tricks and tips I found on other game developers blogs. These tips vary from programming, to sound creation to even dealing with a bad game jam theme. I couldn't resist sharing them with everyone, so let's jump into the tips! Random Level Generation In Games I was reading Rami Ismail's Twitter recently and came across this blog post which details how Vlambeer created their random level generation system for Wasteland Kings. I found it very interesting to read and is making me consider using their theory for a few upcoming projects of mine. I hope you find it useful!     Read about it on Vlambeer's game development blog: http://www.vlambeer.com/2013/04/02/random-level-generation-in-wasteland-kings/ usfxr: Bfxr Built Into Unity 3D! While reading through Reddit, I stumbled upon this awesome Unity 3D plugin called usfxr. Usfxr is a audio synthesizer which is put directly into…

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Lost In Space: Game Dev Update – Now on GitHub & More!

Oops! So I forgot to hit "Publish" on Friday. So a lot of this stuff is completely out of date. My bad.  Another week has passed since I wrote my last game development blog for my hobby project, Lost In Space, so I thought it'd be a good idea to write another! Let's dive in! What's New! Not much has changed aesthetically, however I made the production of the game a lot smoother. To get started, I just started using Git/GitHub for version control. For the longest time, I never took the time to learn how to use version control properly and how to get it to work with Unity. However, I ended up finding out how to get it all setup and I'm really excited that I finally have version control for this, and all my current and future projects. If you want to check out the GitHub repo…

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Lost in Space: Game Development Update – 6/3/14

For the past few weeks I've been working on a small iPhone/iPad game called Lost in Space. In the game, you control an astronaut who has disconnected from their spaceship and is now flying through the infiniteness of space. You dodge asteroids, collect power-ups and try to see how far you can get before the inevitable happens. I had the idea for this game after watching the movie Gravity many months back, however I just haven't had the time to sit down and make the game. I thought the idea of an untethered astronaut could make a great infinite runner. Current Progress: Alpha As of right now, I am about 20 hours or so into the project. I've been tracking my progress through a modified version of a burndown chart, made for tracking just myself and the entire project at once instead of on a weekly basis. For more on…

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Ludum Dare 28: Tumbling Towers – A Small Post Mortem

It's done. I completed my first ever Ludum Dare project. Over the course of roughly 48 hours, with the help of caffeine and little amounts of sleep, I finished a new game jam project, Tumbling Towers. Over that small course of 48 hours, I logged my progress through a variety of development blogs on the Ludum Dare site, YouTube videos and an entire stream on Twitch.TV. Here's a quick recap: What is Tumbling Towers? Tumbling Towers is a physics based, tower building game where you must build the tallest tower you can using only one type of material. There are three materials in the game: Wood, Ice and Stone. Each of the materials has their own attributes. Wood is very average, Ice is the lightest, but is a little bouncy and has zero friction (so it will slide on the slightest slant), and Stone is very heavy and falls very…

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