2013 Recap – One Hell of a Year!

2013 has been one crazy ride. I honestly am surprised how quickly it went by and what happened this year. Easily said, it’s been one hell of a year for me (and I’m sure many other people too). Compared to previous years, I’ve done so much in what seems like a little amount of time. […]

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Guest Blog & Interview: 100 Percent Indie – Student Team Play Nimbus Has The Wobbles

Back in August I did an interview with 100 Percent Indie about my game, Wobbles. I somehow didn’t catch it when it went up, thus I didn’t share it. During the interview, I talked about how we got formed as a team, the game development process, and much more. Head on over to 100PercentIndie.com to […]

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Boston FIG: Exhibiting My First Show

Last weekend, my team and I exhibited at a local video game event, the Boston Festival of Indie Games. The event showcases roughly 100 different indie games from the New England area, primarily Boston. This event however was my very first event that I have worked and not attended as a fan. My team, Play […]

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The Homestretch of Game Development

Today is July 29th, 2013. My team and I have been working on Wobbles, a puzzle platformer inspired by Lemmings, since January – February-ish of 2013. While the majority of that time was on-and-off concepting and design, the past two months were pure development full time under Mass DiGI’s Summer Innovation Program. We spent those […]

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