The Homestretch of Game Development

Today is July 29th, 2013. My team and I have been working on Wobbles, a puzzle platformer inspired by Lemmings, since January – February-ish of 2013. While the majority of that time was on-and-off concepting and design, the past two months were pure development full time under Mass DiGI’s Summer Innovation Program. We spent those…

Lifting The Clouds – Play Nimbus

Originally appeared on a very old blog of mine, which no longer exists.  I’ve been teasing my team’s latest game project for a while now. Ever since we made “Todd Merchant” I’ve been dropping many, many casual hints (notice a few tweets related to clouds?) on Twitter about who the team is, what our next…