Game Development Recap – 2014

I had a goal to work on a few game development projects in 2014, and I think I did more than succeed that goal. While I actually didn't ship anything due to a few issues that came up with my Apple developer account, I did release a few games on my website or at least create and submit some game jam games! Currently, my game project list this year sits at 10 games, in a mixture of major games I worked on/am currently working on, in various stages from being a major projects, to a game jam project, to a incomplete game concept. Let's check out the list and hope I can improve upon this list throughout 2015! Major Game Projects: Codename Cygnus on Android My current job is working part time at Reactive Studios on Codename Cygnus and a few other unannounced projects. This year we shipped Codename Cygnus…

Comments Off on Game Development Recap – 2014

2013 Recap – One Hell of a Year!

2013 has been one crazy ride. I honestly am surprised how quickly it went by and what happened this year. Easily said, it's been one hell of a year for me (and I'm sure many other people too). Compared to previous years, I've done so much in what seems like a little amount of time. I've released not one, but two successful games on the iOS and Android platforms, attended three awesome gaming conventions/events, worked on countless side projects and started a brand new company on the side, and I've also made a ton of great new friends. I'm surprised I have time to sleep! Global Game Jam (January) Global Game Jam was my second game jam competition I have ever participated in. I did it with two of my teammates from Play Nimbus, Mike and Adam. We worked on a game called Paranoia, which ultimately is a simple puzzle…

Comments Off on 2013 Recap – One Hell of a Year!
Close Menu