Producer & Marketer with 10+ years of experience leading globally remote, multi-disciplinary teams for AAA and independent video game studios.

Successfully shipped 25+ games, expansions, and seasonal releases across all console, mobile, VR, and PC platforms.

A people-first leader dedicated to fostering a healthy, fun, and inclusive work environment through effective communication, empathetic collaboration, and by creating a culture of candor, trust, and accountability.

Notable Projects

Game Portfolio & Credits

Employers, Clients, and Collaborations

Just a small sampling of the amazing companies and brands I’ve been fortunate to collaborate with!

Achievements

  • Led publishing production for the successful execution of Hot Wheels® Rift Rally’s multi-million dollar direct to consumer go-to-market plan, which encompassed trailer and video production, e-commerce website development, an advertising campaign spanning digital and retail channels, social and influencer marketing plans, customer support and more in collaboration with Mattel, McLaren, Amazon & GameStop, and ad agencies / vendors.

  • Supported Riot Games in a co-development production position for VALORANT. Produced a team of 8 spanning Concept, VFX, Audio, and QA for the release of NEON, FADE, and several other VALORANT character balance updates over 12+ months. All work shipped on time, within timeline & budget, and to client’s satisfaction.

  • Educated several game development and publishing teams of upwards to 20 people on the importance and best practices for Agile and Waterfall production methodologies. Developed & championed new processes, refined existing workflows, improved productivity and visibility towards the team’s goals and projects in a fully remote work environment.

  • Successfully led the launch of two PlayStation second-party exclusive games as the Publishing Lead for Amplitude and Harmonix Music VR, both meeting and exceeding business-driven goals for Harmonix and Sony.

  • Created and executed on a multi-year product marketing strategy which drove an additional $500k+ of studio revenue through promotion of Harmonix’s back catalog of titles and DLC across console, PC, and mobile.

  • Managed several entry-level employees, interns, and community volunteers (ambassadors, moderators, etc.) in addition to being an active games industry mentor for students and early-in-career professionals from underrepresented communities through the IGDA Foundation and Mass DiGI since 2017.

  • Developed a new studio-wide live streaming strategy at Harmonix, refined the content planning process, and updated production methodologies which increased live stream viewership by ~110% YOY from 2017-2020.

  • Organized fundraising drives that raised over $25,000 of donations for AbleGamers, local children's hospitals through Extra Life, and other industry related charities while at Harmonix, Proletariat, and Velan Studios.

Career History

Recommendations

Get in touch.

A complete resume with relevant experience, list of references to contact, and additional information available upon request utilizing the form below.

Additionally please use the form if you would like to get in touch for professional mentorship, studio advisory or consultation, or job opportunities.