The Beginning of a New Table Top Game: Locked & Loaded

My good friend Erik Scott and I are working on a new table top game. I’m working on a blog post talking about it which should be up somewhat soon, but until then, here’s the first concept for our upcoming game Locked & Loaded. Does anyone have any thoughts or speculation on what this game might […]

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Ludum Dare 28: Tumbling Towers – A Small Post Mortem

It’s done. I completed my first ever Ludum Dare project. Over the course of roughly 48 hours, with the help of caffeine and little amounts of sleep, I finished a new game jam project, Tumbling Towers. Over that small course of 48 hours, I logged my progress through a variety of development blogs on the […]

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Unity Side Projects: Campfire Scene

Last night, I decided to mess around with Unity 3D for about an hour and create an environmental scene. I ended up making a nice little campfire scene, complete with particle effects and shadows! As a quick note, I didn’t make any of the assets, you can thank the Unity Asset Store for that! I […]

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The Homestretch of Game Development

Today is July 29th, 2013. My team and I have been working on Wobbles, a puzzle platformer inspired by Lemmings, since January – February-ish of 2013. While the majority of that time was on-and-off concepting and design, the past two months were pure development full time under Mass DiGI’s Summer Innovation Program. We spent those […]

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