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Guest Blog at Mass DiGI – Easy Street: Using Standard Industry

Editor’s note: This originally appeared on a very old blog of mine, which no longer exists. I have reposted and backdated this post so it appears in the archives.

I recently wrote a little blog post for Mass DiGI about my experiences during their SIP 13′ program (which is still going on, but almost over!) and some industry tools we are using during the program. I talk about Perforce, TestFlight and GameAnalytics.

If you didn’t already know, Mass DiGI is a company in Worcester, MA which serves as a bridge for college students to the games industry. They are helping the students in the Massachusetts (and pretty much all of New England) area connect with industry professionals and benefit from these connections.

The Summer Innovation Program (SIP for short) is a program that allows about 20 students a year to work collaboratively on four game projects (this year, two serious games and two entertainment games). The projects allow us to work with industry tools and mentorship and better us for the future. On top of that, we come out with a shipped (or near complete) title.

Be sure to give it a read at Mass DiGI’s website.

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About Nick Mudry

A video game producer and marketer who's worked on VALORANT, World of Warcraft, Rock Band 4, and many more great games.

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